#include "color.h" #include <GL/gl.h> #include <GL/glu.h> Color::Color(float _r, float _g, float _b) { r = _r; g = _g; b = _b; } void Color::drawColor() { glColor4f(r, g, b, 1.0f); } Color* Color::clone() { return new Color(r,g,b); }