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cg / include / vec.h
@glproj03 glproj03 on 29 Jan 2006 729 bytes Did a lot off stuff :-)
#ifndef _VEC_H
#define _VEC_H

#include "spoly.h"

#include <string>
#include <vector>
class Vec {
	private:
	public:
		std::vector<SPoly*> faces;
		float c[3];

		Vec();
		Vec(float vx, float vy, float vz);
		Vec(Vec* v);
		float x();
		float y();
		float z();
		float* getCoords();
		Vec operator+(Vec* v);
		Vec operator+(Vec c);
		void add(Vec a);
		void sub(Vec a);
		void add(Vec& a);
		void sub(Vec& a);
		Vec operator-(Vec& v);
		Vec operator*(float s);
		Vec operator*(Vec& s);
		Vec operator/(float s);
		float angle(Vec& v);
		float dotP(Vec& v);
		Vec cross(Vec& v);
		Vec normalize();
		float length();
		void print();
		Vec* clone();
		void vardump(std::string whitespace);
		void registerFace(SPoly* p);
};
#endif