| |
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| | |
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| | /* end cube */ |
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| | |
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| | /* begin import */ |
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| | char* modelfile = "obj/sample2.obj"; |
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| | //char* modelfile = "obj/sample2.obj"; |
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| | //char* modelfile = "obj/sample.obj"; |
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| | //char* modelfile = "obj/untitled.obj"; |
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| | char* modelfile = "obj/untitled.obj"; |
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| | //char* modelfile = "obj/teapot.obj"; |
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| | Model* myModel = importModel(modelfile); |
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| | printf("imported %s : %d faces\n", modelfile, myModel->numFaces()); |
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| | Vec myCen = Vec(5,-10,5); |
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| |
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| | } |
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| | |
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| | userAnim->addThing((Thing*)rotatingCubes); |
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| | |
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| | StaticAnimation* l1Anim = new StaticAnimation(); |
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| | l1Anim->init(); |
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| | anims.push_back((Animation*)l1Anim); |
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| | |
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| | l1Anim->addThing((Thing*)rotatingCubes); |
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| | l1Anim->setRot(Vec(1.5f,0,0)); |
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| | |
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| | //Vec l1_pos(-10.0f, -10.0f, -10.0f); |
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| | cube->showNormals(); |
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| | float delta = 0; |
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| | while (!done) { |
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| | delta += 1; |
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| |
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| | |