sleep working on windows
1 parent 23bfb71 commit d395fe9e3c8073c13896bb3a5ddfee170b55cc88
@glproj03 glproj03 authored on 17 Jan 2006
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sources/main.cpp
#ifndef UNIX
#include <windows.h> // Only required under Windows :-D
#endif
 
#ifndef UNIX
#include <SDL.h> // This file import the SDL inteface
//#include <SDL/SDL.h> // This file import the SDL inteface
#else
#include <SDL/SDL.h> // This file import the SDL inteface
#endif
 
#include <GL/gl.h> // This file import the OpenGL interface
#include <GL/glu.h> // This file offers some OpenGL-related utilities
 
#include <stdio.h>
#include <fstream>
 
#include <math.h>
 
//#ifndef UNIX
#ifndef UNIX
/////////////
// #PRAGMA //
/////////////
// Visual Studio specific: you can import libraries directly by
// specifing them through a #pragma. On other compilters/platforms add
// the required .lib to the makefile or project proprieties
//#pragma comment(lib, "opengl32.lib")
//#pragma comment(lib, "glu32.lib")
//#pragma comment(lib, "sdl.lib")
//#pragma comment(lib, "sdlmain.lib")
//#endif
#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")
#pragma comment(lib, "sdl.lib")
#pragma comment(lib, "sdlmain.lib")
#endif
 
#include "vec.h"
#include "color.h"
#include "poly.h"
int debugct = 0;
 
#define DD() do { printf("DD:%d\n", debugct); debugct++;} while(0);
 
#ifndef UNIX
#define mysleep(x) do {Sleep(x/100);} while (0);
#else
#define mysleep(x) do {usleep(x);} while (0);
#endif
///////////////////////////////////////////////////////////////////////////
// GLOBAL VARS
 
int MouseX, MouseY, OldMouseX, OldMouseY;
// Draw a rotating triangle:
glRotatef(deltay, 0.0f, 1.0f, 0.0f); // Rotation around the Y axis
glRotatef(deltaz, 1.0f, 0.0f, 0.0f);
 
//cube->draw();
//cube->rotate(Vec(0.0f, 0.01f, 0.01f));
 
 
myModel->draw();
cube->draw();
cube->rotate(Vec(0.0f, 0.01f, 0.01f));
 
 
//myModel->draw();
 
light0.draw();
light0.trace();
 
 
 
////////////////
// Swap buffers:
//TODO: usleep(2000); // Just don't kill computer resources ;)
mysleep(2000); // Just don't kill computer resources ;)
SDL_GL_SwapBuffers();
 
// Plain stupid log, just to show values:
//printf("X: %d, Y: %d, but1: %d, but2: %d\n",
if (deltacolor > 1.0f) {
deltacolor = 0.0f;
}
}
 
 
 
////////////////
// Swap buffers:
//TODO usleep(2000); // Just don't kill computer resources ;)
SDL_GL_SwapBuffers();
 
// Plain stupid log, just to show values:
//printf("X: %d, Y: %d, but1: %d, but2: %d\n",
// MouseX, MouseY, MouseButtonLeft, MouseButtonRight);
}
 
// Ok, release everything and byebye:
SDL_Quit();